Posted: December 1, 2008 at 7:54 pm | Tags: class, flash, html, java, javascript, php, web, 测试, 生活, 类
裸照测试, 它是这样的一个测试: 假如说有一张照片, 照的是你正裸体的干一件事,
这个事会让你和你的家人甚至以后的几代人都会感到羞耻. 打个比方, 人兽交. 问问你自己, 身边能有几个人可以信任到能够共同面对这张照片.
如果你像下面我们说的那样, 你可能至多会有两个.
事实更令人沮丧,研究表明大约四分之一的人没有一个可以信赖的朋友.
The Sad Bear 1, by Nedroid
我们发现人们拥有的亲密朋友的数量正在快速的戏剧性的减少,特别是最近的20年里. 为什么会这样?
#1. 我们的生活中缺少让人讨厌的人.
这不是讽刺. 讨厌的人和事能够锻炼你忍耐的性格, 就像面对乙醇或其它难闻的气味. 如果我们尽量的去避免烦恼,那么,我们处理烦恼的能力也就越差.
问
题就出在,我们使用科技手段给自己建立里一个令人恐惧的,四处蔓延的web网络,而这个网络就是要让我们躲避那些让人烦恼的朋友。
不是吗?所有的圣诞采购都在网上进行,这样就避免了和那些胖大嫂为了同一个商品而发生购物车之间的磕磕碰碰。
花5000美元买一个家庭影院系统,这样就可以坐在家里看电影,像在电影院里有个淘气的孩子老踢你的后座的事情再也不会发生了。
天,连租DVD也只需要到Netflix网站上,根本不需要到音像店里和那些笨头笨脑的登记影碟的孩子打交道。
老老实实的在候诊室里等着大夫? 遗憾,与邻座的散发着难闻气味的老人聊天是不可能的。
我们会用iPod听音乐,发短信给朋友或者玩任天堂的DS 把烦恼踢出我们的世界
来自outofbalance.org
如果现在的生活真的没有烦恼,那真的太好了. 但是事实并不是这样 而且永远也不会这样. 只要你有需求,你就要不时的和你不能忍受的人打交道
我们已经慢慢不懂得怎样和陌生人打交道, 不懂得忍受他们刺耳的声音,还有白痴的幽默,不能忍受他们的体味还有吱嘎作响的鞋.
那么,什么才能令你走到外面这个世界,一个你不能控制,一个令你想尖叫的世界.
Oh, yeah. Right in the crotch, buddy.
我们大部分人生活的地方都充满了我们不能容忍的人. 当你是小孩的时候,也许你就会发现,在你小学教室里,装满了很多和你兴趣爱好都不同的同学,而你又不能选择的同学. 也许你会经常感到失望.
但
是,你已经长大了. 还有,如果你是一个忠实的DragonForce(英国某乐队)迷,你可以到他们的论坛上找到一大堆和你一样喜欢这个乐队的人.
或者更可以自己开一个私密的房间,只和你的好友在一齐,其他人都不能进来. 可以告别和兴趣真的不同的人打交道的烦人,无聊,痛苦的过程
都是旧社会的问题,就像以前你要到河边洗衣服,或者要打猎穿兽皮.
问题是友好的解决人与人之间的矛盾,在社会上是很重要的生存之道. 事实上,如果你认真的想一下,你能友好的解决和你有矛盾的人的关系.,这就是所谓的社会. 只要和那些有不同思想,不同性格的人一起生活,合作,通常会存在摩擦.
50年前,你不得不坐在一个拥挤的房间里看一部电影 你根本不能选择,除非你不想看这部电影. 当你买了新车,街上所有的人都会站在你院子里看来看去. 你能肯定有些人里面有不少傻B.
Your parents, circa 1982
但是总的来说,那时的人还是对他们的工作感到高兴,对生活感到满足的. 是因为:他们比现在有更多的朋友.
没错. 虽然他们几乎都是不能根据共同兴趣来选择朋友,(靠,那时候只要是你邻居都是你朋友了啦.),但是他们仍然能有很多很要好的朋友,起码比现代人来说,那时候的人更值得相信.
那
就是说,很明显,
在你和别人发生第一次争吵,当你为争面子说:”他们不听我喜欢的歌,是他们不懂得欣赏.”之后,在某程度上,除了共同兴趣外,你们会感到互相熟悉了,这所
谓不打不相识. 那就是说,毕竟人都是需要社交的. 而那容忍别人和事的能力,就是你能正常生活在这充满和你不同的人的世界里唯一的保证.
否则,你会变另类. 这是有科学根据D…
我有个朋友会讽刺的说,”不用了,谢谢.” 他的意思是,”我宁愿死也不要”.他说最后两个字的时候带讽刺的味道,让你知道他的意思. 当你问他”想不想去看罗伯施奈德最新的电影?”他会说”不用了,谢谢.”
有一天,我们用这样的文字交流:
我”喂,要不要试下剩下的红辣椒,我亲手做的啊.”
他:”不用了,谢谢. ”
我看到就很生气. 我很喜欢我做的红辣椒 我都做了4天了. 是我自己磨的胡椒粉, 那牛肉也很贵,是手打牛肉. 而现在我的好意就让他这样恶毒地拒绝了.
后来我六个月不和他说话. 他之后发了封邮件给我,我看都不看就回了, 还装了个死老鼠在里面.
最后是我太太去找他弄清楚了他那句”不用了,谢谢.”并不是反话,是”真的不用了,很感谢你”,原来他的冰箱已经满了.
The Sad Bear #2, by Nedroid
所以我们是不是需要一个研究结果来告诉我们,你每写一封邮件,里面可能就有百分之四十的内容会令别人误会. 嗯,真的有人研究了.
你
有多少没见过真人的网友? 当你们用文字交流的时候,有百分之四十内容不是真的表达你自己的意思,你觉得你们真的了解对方吗?
有人因为你在留言板,聊天室或者其他什么地方的言论而不喜欢你,是不是你真的那么令人讨厌呢? 又或者,其实是因为这百分之四十的误会.
还有,那些喜欢你的人呢?
我们很多人都在纯粹为了虚构好友量,在My Space 上积累了大批的所谓好友. 但是,问题来了.
当人们面对面交流的时候, 说话的内容占了实际表达意思多少比例? 此外还有身体语言和声音语气. 猜一下。
只有百分之七.其余百分之九十三不是语言,是有研究得出的数据. 是的,我也不知道他们怎么算出来的. 他们有个机器吧. 但是我们不需要它
我的意思是,醒醒吧. 我们很多幽默都是来自于讽刺,而讽刺就是说话的时候语气和内容不相符. 就像我朋友说的:”不用啦,谢谢.”
你不用等一个女孩亲口说她喜欢你 她眼力的火花,她的姿态,她塞你的脸到她胸前的方式,都告诉你,她喜欢你.
这
就是问题的关键. 人类通过这种潜意识去理解别人情绪的能力是很重要的. 如果一个小孩天生没有这个能力,我们会认为他是智力有缺陷的
如果有人的这个能力异常发达的话,我们称之为”魅力”,他极有可能成为电影明星和政治家. 不是因为他们说了什么,而是
他们散发出来的能量,令我们感觉良好.
当我们生活在文字世界里,所有的一切都没了. 还有一个奇怪的理论:由于缺少对别人情绪的理解,我们每看到一句话,都会从我们自己的情绪去理解它. 我之所以以为我那个朋友说的话是讽刺,是因为我那时候心情并不是很好. 带着那种情绪,我是希望能有人给我骂的.
更糟糕的是,如果我继续这样聊下去,我的情绪不会改变. 毕竟,总有人说些我不愿意听的话.
当然我会很沮丧. 是我在和这个世界斗争!
不是这样的,我只是想有人能搭搭我肩膀,赶走我的不好情绪. 这就是我要说的第五点.
没有好朋友最糟糕的地方不是没有生日派对可以玩,不是自己凄凉的对着墙打乒乓球. 都不是,最糟糕的是缺少真正的批评
我
上网的时候,别人叫我”同性恋”叫了几乎104.165次. 我就做了个Excel 表. 还有人叫我”混蛋”,”
鸡头黄鼠狼”,”日骆驼”,”阴道饼”,”吃屎的”,”猪肉刀”,”王八蛋”,”屎口哨”,”雷阴道”,”屁王”,”屎绒”,”瘤精灵”,”无聊”.
(译者:-_-||….)
全
部都没关系,因为没有人真的了解我,能说中我. 我给人侮辱很多,但是给人批评非常少. 千万别搞乱这两个词.
侮辱是指某个讨厌你的人发出的噪音去表达他们的不满. 一只会吠的狗. 批评是指有人想去帮助你,指出你自己都不知道的缺点.
Above: A flamboyant transvestite with about
five times as many friends as the average person
可悲的是,有非常多的人根本没有那样的谈话. 就好像”你知道吗,所有人都生你的气,就因为你昨晚说的话,但是没人敢告诉你,因为大家都害怕你了.”这样的话,这样真诚的话. 那些可怕的 ,笨拙的,悲痛的,不舒服的时刻,只有一些能看穿你的人会告诉你.

电子邮件和文字聊天是阻止真诚对话的有效工具. 用文字,当你喜欢的时候可以回复. 你可以评估你的话语. 你可以选择问题来回答.
在网络另一头的人看不到你的脸,看不到你在紧张,察觉不出你在撒谎.
你几乎能控制一切,所以,没人能撕下你的面具,永远看不到你的缺点,永远不知道你所做过的蠢事.
怪癖,丢脸,缺点这些组成友谊关系的重要元素,都消失了.
浏览一下人们在My Space的页面,看看他们为自己而虚构的人物性格. 如果你通过写博客,已经把自己塑造成一个神秘的夜游大师,的确很难让你说出事实你是怎样去那个舞会,还有在舞池上腹泻. 你永远不能做真正的自己, 那是一种非常寂寞的感觉
总的来说……
看这文章的一大部分人都会说,”我就是很沮丧.” 人们都饿坏了! 美国变成了德国纳粹时代. 我父母在看完白痴电视节目后还要继续讨论几个小时. 世界上的人们正在死于一些毫无意义的战争.
但
是,我们是怎样从一个比我们老一辈日子更负面的世界里 发奋? 或者说更老一辈. 回到那个时候,人没有那么长命,婴儿也经常早死.
疾病是更普遍 在那时候,如果你的好友搬走了,你们唯一的联络方法就是一支笔,一张纸和一张邮票.
我们现在有伊拉克,但是老一辈有越南(比伊拉克死多50倍人) ,再老一辈有第二次世界大战(比伊拉克死多1000倍人)
你们的祖父是生长在一个没有空调的时代.
在各个方面,我们自然比以前生活的更好,但是TMD网上的新闻都不知道是真的假的. Why?
你问问你自己,如果有个音乐网站发了篇文章叫” Fall Out Boy是一支不错的乐队”,同一天还有另外一篇文章叫”专家说,Fall Out Boy是TMD一百年里最垃圾的乐队.”你猜哪篇文章会更热门. 第二篇肯定火了. 夸张制造口碑.
你
看了多少写新闻的博客 写这个的人都知道一个事实.
每个网站都像狗和狗打架似的在争流量,(就算他们网站没有广告,他们会觉得多人看就满足了.)所以他们都会选一些奇怪的,激动的事情来写.
其他的网站开始模仿同样的手法. 你愿意的话,你可以在这充满温暖的不流动的的水的池塘里游一整天,(意思是看一天都是垃圾新闻)
Actually, if you count the guy holding the camera, this man
statistically has more friends than most of us do.
只有在这样的环境下,才会有那白痴的911阴谋论出现(说是布什主脑的,由FDNY炸毁大厦,还有那飞机是全息图.) 他们都说,每个说反对的政治家都是希特勒,每个选举都是怪异的启示录. 都是为了让你去阅读
9/11 photos. Circled: Conspiracy
当
然这些在以前是不会发生的. 我们中的一些人会记得那时候电视只有3个台. 没错. 三个. 我现在说的是80后.
所以有些东西都统一了,我们都看同样的新闻,都是同样的观点. 就算这些观点是弱智还有错的,
就算有些新闻是因为违法而不能报道的,我们都能分享它.
完了.
肯定是不会再有”混合媒体”的了,以前我们有异议是因为看了相同的新闻但是有不同的理解,现在我们有异议是因为我们看的是完全不同的奇怪的新闻.
当我们连基本的真相都不能认同的时候,小小的不同就成了很大的矛盾. 那持续的点点优越感带来了不断的紧张和不安.
过去我们人类有很多天生的方法来释放这种焦虑。 但如今…
#7. 我们觉得生活没有价值,因为我们确实没有价值。
去找更多的在线朋友,这有个好处,而且是没人会谈到:
他们对你几乎没有要求。
的确,当他们有失恋时,你可以从感情上帮助他们,安慰他们,甚至能将他们从自杀的冲动中解救出来。 但现实世界的人们会强加你一大堆的讨厌的要求。
浪费你整个下午去给他们修电脑。 跟他们一起去参加葬礼。 用你的车带着他们四处奔走,直到他们从银行哪里拿回自己的东西。
正当你收拾好了要看Discovery频道的 Dirty Jobs
马拉松时,他们不请自来,而且告诉你他们如此的饥饿,直到把你的三明治分给他们一半。
然而在聊天工具里,或论坛里,或魔兽争霸里,你却能有更多的支配权。
问题就在这,由于人类进化的原因,你和社会已经绑在一起了,你需要为他人做些服务。 五千年来,每个都明白这些,然而就在近十年,人们却忘了。
十几岁的孩子就有自杀心理,于是我们争先恐后的去教他们自爱,自尊。
然而,不幸的是,这自尊和自爱只有当做了能让自己喜欢的事情后才会产生。这可不是胡说八道。
如果那个Todd整体待在屋里,喝着百事,一只手玩着视频游泳,另一只手在手淫,我会认为他在做毫无价值的事情,但如果是我在做这些事情,我又会怎么认
为自己呢?
The Sad Bear #3, by Nedroid
你能够把那些导致自卑的黑药丸丢掉吗? 收拾一下盖住眼睛的头发,从电脑面前走开,给你讨厌的人买一个礼物。 给你最大的死对头送张卡片。 给你的父母做顿晚餐。 或者简单做一些东西,一些真实存在的东西。 清扫屋檐下的落叶。 收拾一下快要死的花草。
这
些都是简单易做的事情;人是一个社会性的动物,你出生时身体里就带有一点快乐荷尔蒙激素。当你看到自己的活动产生了实际存在的价值时,它就会释放到你的血
液里。 想想那些十几岁的孩子,在黑屋子里,抱着电脑,把他们的所有生活问题全都幻化到可笑的游戏、戏剧情节里。
为什么他们会在自己的臂膀上能出那些小伤口? 因为这样可以能出疼痛—之后又能愈合—这是他们唯一能刺激体内的多肽激素的方法。
这是疼痛,但至少是真实的。
这种通过一些适度的困难任务来调节压力的办法过去曾是日常生活的一部分,例如猎捕羚羊,摘草莓,攀岩,猎捕熊。 不为别的。
这就是整天坐在办公室工作里会让如此多的人感到难受;我没有获得任何实在的、有形的产出。
在火热的太阳底下花两个月时间盖个建筑,余生里每当你开车经过这个建筑时你都可以说,“看看,我盖的。”这也许就是办公室里的枪击事件比工地里要常见的
多的原因。
这种体力上的,手工劳动获得的快感只有在你关掉计算机,走出家门,重新融入真实社会后才能获得。 这种感觉,这种“我建的”或“我喂养的”或“我种的”或“我制作的这些裤子”的感觉是任何网络给你的东西都不能相比的。
当然,除了这篇文章能给你的
Posted: March 24, 2007 at 9:50 pm | Tags: class, java, javascript, server, shell, web, windows
转至http://www.codeproject.com
Introduction
Having recieved a number of requests for a tutorial of sorts on developing Internet Explorer Toolbars with the RBDeskband and CWindowImpl wizards that I created, I have come up with a simple sample toolbar which can be used as a reference when developing your own toolbars or explorer bars. The tutorial will walk you through the stages of developing a toolbar for IE that is very similar to the Address bar that is already present in IE. I wanted to do a tutorial that would provide a realistic sample and would produce an end result that could be used by others after the tutorial was finish. So, the tutorial is going to show you how to develop an IE toolbar to get stock quote information from The Motley Fool website. So with that, let us get started.
Prequisites
This tutorial assumes that you already know how to program in C++ and know some information about ATL and COM. To work through this tutorial, you will need the following installed on your development machine:
- Visual C++6 installed
- RBDeskBand ATL Object Wizard (Version 2.0) [get it here]
- CWindowImpl ATL Object Wizard [get it here]
The Framework
The IE toolbar consists of a COM component supporting IDeskband and a few other necessary interfaces for which IE looks for when loading registered toolbars, explorer bars and deskbands. The RBDeskband ATL Object Wizard provides most of the framework for this article. What we will need to do is create our project, a new COM object to house our toolbar, and a few CWindowImpl classes using the CWindowImpl ATL Object Wizard. Then connecting these parts together we will produce the IE toolbar in the picture at the top of the article. Visually the toolbar consists of an editbox and a toolbar with one button on it. In actuality the toolbar consists of the fore mentioned and a non visible window that is used to reflect messages to the Toolbar window, which will process or forward messges to itself and the edit box.
Creating The Shell
We will not work through the steps in creating the shell for our toolbar.
Creating The Project
- If you have not done so already, start Visual C++6.
- Then, from the File menu select New menu item; the New Dialog pops up.
- In the New Dialog, select the Projects tab, if not already selected.
- Select ATL COM AppWizard from the list view, if not already selected.
- In the Project name, type "MotleyFool". See Figure 1.
- Click the OK Button.
Figure 1. New Dialog.
- The ATL COM AppWizard will kick in.
- Clicking the Finish Button, accepting the default AppWizard attributes. See Figure 2.
- The New Project Information Dialog will present itself requesting confirmation of your project settings.
- Click the OK Button.
Figure 2. ATL COM AppWizard.
Creating The DeskBand Object
Now that we have our project container we need to add our IDeskBand derived component so that the DLL actually exposes something.
- From the Insert menu, select New ATL Object menu item; the ATL Object Wizard dialog is invoked.
- In the ATL Object Wizard dialog, select the RadBytes Category. If this category is missing then make sure that the RBDeskband and CWindowImpl ATL Object Wizards are installed.
- Next select the DeskBand item from the Objects list.
- Click the Next button to invoke the ATL Object Wizard Properties dialog for the Deskband object. See Figure 3.
- On the Names property page, type "StockBar" into the Short Name field. See Figure 4.
- Select the DeskBand ATL Object Wizard property page
- Check the Internet Explorer Toolbar checkbox. See Figure 5.
- Click the OK button on the ATL Object Wizard Properties Dialog. The ATL Object Wizard will create the files necessary for our DeskBand’s base implementation.
Figure 3. ATL Object Wizard.
Figure 4. ATL Object Wizard Properties – Names.
Figure 5. ATL Object Wizard Properties – DeskBand ATL Object Wizard
Now our project has the DeskBand implementation that we will modify to produce the toolbar pictured at the top of the article. First we will create the window classes we will need and then come back to the Desbkand object and update it to use our window classes.
Creating The Window Classes
So back in the Framework section we said that we would need three window classes. One for the Edit Box, one for the toolbar, and one for message reflection back to the toolbar. Let us now create these window classes.
The Edit Window
We need to create a derived class from the standard EDIT button window class because we are going to be adding methods to our class to help support functionality of the toolbar. This is one reason why we cannot use a CContainedWindow object directly.
- From the Insert menu, select New ATL Object menu item; the ATL Object Wizard dialog is invoked.
- In the ATL Object Wizard dialog, select the RadBytes Category. If this category is missing then make sure that the RBDeskband and CWindowImpl ATL Object Wizards are installed.
- Next select the CWindowImpl item from the Objects list.
- Click the Next button to invoke the ATL Object Wizard Properties dialog for the Deskband object. See Figure 3.
- On the Names property page, type "EditQuote" into the Short Name field.
- Select the CWindowImpl property page. See Figure 6.
- Select the SUPERCLASS radio button from the DECLAR_WND_* group.
- In the Window Class Name field, type "EDITQUOTE".
- In the Original Class Name list, select the EDIT listbox item. See Figure 7.
- Click the OK button on the ATL Object Wizard Properties Dialog. The ATL Object Wizard will create the files necessary for our CWindowImpl derived class implementation.
Figure 6. ATL Object Wizard Properties – Names.
Figure 7. ATL Object Wizard Properties – CWindowImpl.
The Toolbar Window
We need to create a derived class from the standard TOOLBARCLASSNAME window class because we are going to be adding methods to our class to help support functionality of the toolbar. It will also be the parent for the edit box and the window which the IE host will request from our DeskBand.
- From the Insert menu, select New ATL Object menu item; the ATL Object Wizard dialog is invoked.
- In the ATL Object Wizard dialog, select the RadBytes Category. If this category is missing then make sure that the RBDeskband and CWindowImpl ATL Object Wizards are installed.
- Next select the CWindowImpl item from the Objects list.
- Click the Next button to invoke the ATL Object Wizard Properties dialog for the Deskband object. See Figure 3.
- On the Names property page, type "MFToolbar" into the Short Name field.
- Select the CWindowImpl property page. See Figure 8.
- Select the SUPERCLASS radio button from the DECLAR_WND_* group.
- In the Window Class Name field, type "MOTLEYFOOLTOOLBAR".
- In the Original Class Name list, select the TOOLBARCLASSNAME listbox item. See Figure 9.
- Click the OK button on the ATL Object Wizard Properties Dialog. The ATL Object Wizard will create the files necessary for our CWindowImpl derived class implementation.
Figure 8. ATL Object Wizard Properties – Names.
Figure 9. ATL Object Wizard Properties – CWindowImpl.
The Reflection Window
We need to create a reflection window. It’s just a CWindowImpl window implmented class. We are going to be adding a small bit of functionality just to create the toolbar object and be able to access the toolbar member from our deskband class.
- From the Insert menu, select New ATL Object menu item; the ATL Object Wizard dialog is invoked.
- In the ATL Object Wizard dialog, select the RadBytes Category. If this category is missing then make sure that the RBDeskband and CWindowImpl ATL Object Wizards are installed.
- Next select the CWindowImpl item from the Objects list.
- Click the Next button to invoke the ATL Object Wizard Properties dialog for the Deskband object. See Figure 3.
- On the Names property page, type "ReflectionWnd" into the Short Name field. See Figure 10.
- We will not change any of the CWindowImpl property page values this time.
- Click the OK button on the ATL Object Wizard Properties Dialog. The ATL Object Wizard will create the files necessary for our CWindowImpl derived class implementation.
Figure 10. ATL Object Wizard Properties – Names.
Adding The Details
Now that we have our window classes available we can add our functionality for our toolbar to the appropriate window classes. Let us start with the deepest window class and work our way back out.
The EditQuote Details
For the EditQuote implementation, we need to be able to process keystrokes from the user and let the host that created our deskband object know our edit box has focus. To accomplish the first part, we need to look ahead and see that our DeskBand object will be implementing the IInputObject interface. So the host will query for that interface and know that we want to recieve messages and be given the chance to recieve focus. When the host sends our band messages to process they come through the IInputObject::TranslateAccelerator method. Our DeskBand will implement this method and it is best if our edit box, which will process the message, copy the TranslateAcceleratorIO method definition so our deskband can forward the message easily through a logical method call.
Figure 11. FileView Pane.
In the FileView pane (See Figure 11), double click the EditQuote.h item under Header Files. This will open the header file in the editing area. We now need to define the method definition for TranslateAcceleratorIO. To do this, add below the virtual CEditQuote destructor the following line of code:
STDMETHOD(TranslateAcceleratorIO)(LPMSG lpMsg);
Now Open the EditQuote.cpp source file and add the implementation of TranslateAcceleratorIO to the file
STDMETHODIMP CEditQuote::TranslateAcceleratorIO(LPMSG lpMsg){ TranslateMessage(lpMsg); DispatchMessage(lpMsg); return S_OK;}
Now our DeskBand implementation can call this message and the edit box will process the key strokes properly. But wait, our edit box should notify the toolbar to load the quote details entered if the key stroke is the enter key. For this, we will need to define a message id and send that message to the parent window to process. In the EditQuote.h header file below the include statement, add the definition of our message id as shown below in bold.
#include <commctrl.h>const int WM_GETQUOTE = WM_USER + 1024;
In our EditQuote.cpp file we will add code to our TranslateAcceleratorIO method to process the enter key. Add the code below in bold to the EditQuote.cpp file.
STDMETHODIMP CEditQuote::TranslateAcceleratorIO(LPMSG lpMsg){ int nVirtKey = (int)(lpMsg->wParam); if (VK_RETURN == nVirtKey) { lpMsg->wParam = 0; ::PostMessage(GetParent(), WM_GETQUOTE, 0, 0); return S_OK; } TranslateMessage(lpMsg); DispatchMessage(lpMsg); return S_OK;}
Now our edit box will notify the parent when the user presses the enter key so that the parent can retrieve the requested ticker symbol details, this part will be implemented when we get to the toolbar details.
The first part of the Edit boxes implementation is finished. Now we need to be able for the edit box to have the deskband notify the host that we have focus or that we don’t have focus any longer. To do this we will need to add a method for the deskband to pass us it’s address so that we can call a method of the deskband class. These next steps will involve adding code to the CEditQuote class and to our Deskband class implementation.
Open the EditQuote.h file and add a forward reference to the CStockBar class so that we can defined our methods and members in our class header without knowing the implementation details of our deskband class, add the line in bold.
#include <commctrl.h>const int WM_GETQUOTE = WM_USER + 1024;class CStockBar;
For our class to notify the host that our deskband has focus, we need to add a message handler for EN_SETFOCUS. Add the command code handler code below in bold to your EditQuote.h file.
BEGIN_MSG_MAP(CEditQuote) COMMAND_CODE_HANDLER(EN_SETFOCUS, OnSetFocus) END_MSG_MAP()
Then add the method definition for OnSetFocus to the header file below the commented out handler prototypes as follows below in bold.
LRESULT OnSetFocus(WORD wNotifyCode, WORD wID, HWND hWndCtl, BOOL& bHandled);
Before we implement the OnSetFocus method, we need to define a method for our deskband to tells of it’s address and to retain that address for later use. Add the following lines of code to your EditQuote.h file below the TranslateAcceleratorIO definition.
void SetBand(CStockBar* pBand);private: CStockBar* m_pBand;
Now we can move to your EditQuote.cpp source file and implement the message handler, the SetBand method, and update the TranslateAcceleratorIO method for focus change. At the top of the EditQuote.cpp file add the following includes to the include list as shown below in bold.
#include "stdafx.h"#include "EditQuote.h"#include "MotleyFool.h"#include "StockBar.h"
Now when we can use the methods of the CStockBar class in our code. Add to the end of the constructor, the initalization of m_pBand. Don’t forget the colon operator.
CEditQuote::CEditQuote(): m_pBand(NULL){}
Next we will add the SetBand implementation to our CEditQuote class. Notice that since it is not a com object we don’t call AddRef or Release on it. It’s just a pointer to the class and when it’s destroyed our CEditQuote instance will also be destroyed. We could have also done this inline in our header file.
void CEditQuote::SetBand(CStockBar* pBand){ m_pBand = pBand;}
Next we need to add our message handler for our EN_SETFOCUS message. Add the code below to the end of the EditQuote.cpp source file.
LRESULT CEditQuote::OnSetFocus(WORD wNotifyCode, WORD wID, HWND hWndCtl, BOOL& bHandled){ if (m_pBand) m_pBand->FocusChange(TRUE); return 0;}
We have one more section of code to add to our CEditQuote implementation then we can move to our CStockBar class to define and implement the FocusChange method. Add the following code to the CEditQuote TranslateAcceleratorIO method as shown in bold. We add this code so the host knows that we are no longer needing messages.
STDMETHODIMP CEditQuote::TranslateAcceleratorIO(LPMSG lpMsg){ int nVirtKey = (int)(lpMsg->wParam); if (VK_RETURN == nVirtKey) { lpMsg->wParam = 0; ::PostMessage(GetParent(), WM_GETQUOTE, 0, 0); return S_OK; } else if (WM_KEYDOWN == lpMsg->message && nVirtKey == VK_TAB) { if (m_pBand) m_pBand->FocusChange(FALSE); return S_FALSE; } TranslateMessage(lpMsg); DispatchMessage(lpMsg); return S_OK;}
Open the StockBar.h header file and add the definition of FocusChange to it as shown below in bold.
public: void FocusChange(BOOL bHaveFocus);
Now open the StockBar.cpp source file and add the implementation of FocusChange to it at the bottom.
void CStockBar::FocusChange(BOOL bHaveFocus){ if (m_pSite) { IUnknown* pUnk = NULL; if (SUCCEEDED(QueryInterface(IID_IUnknown, (LPVOID*)&pUnk)) && pUnk != NULL) { m_pSite->OnFocusChangeIS(pUnk, bHaveFocus); pUnk->Release(); pUnk = NULL; } }}
We have finished off the work needed for the edit box to work properly in our toolbar. Now we need to build our toolbar up so that it has a button and contains our edit box. Then we will add the nessecities to our reflection window and update our IDeskBand to provide the correct information to our host. We are almost there. If you were to compile the project and run it, it would except that the band would look like the following in figure X.
The MFToolbar Details
For the implementation of the MFToolbar window, we need to be able to have it do the following things. It must be able to process the WM_GETQUOTE message from the EditQuote window, communicate with the web browser in which the toolbar is located, create the buttons and place the child windows on itself, forward messages to the EditQuote child window and size itself appropriately to the users actions.
So, the first thing we should do since our toolbar is going to contain an instance of CEditQuote is include the header file for the CEditQuote class. We will do this by opening the MFToolbar.h file and inserting the include statement for the CEditQuote class as shown in bold below.
#include <commctrl.h>#include "EditQuote.h"
Next we need to add a member to our toolbar class for the CEditQuote class. We will do this by adding a private section to the end of our class and defining a member variable as shown below in bold.
CMFToolbar(); virtual ~CMFToolbar();private: CEditQuote m_EditWnd;
Now that we have our member defined for our EditQuote window, we need to forward window messages to it so that keyboard inputs are processed appropriately. We do this by updating the toolbar message map to chain messages to our member as shown below in bold.
BEGIN_MSG_MAP(CMFToolbar) CHAIN_MSG_MAP_MEMBER(m_EditWnd) END_MSG_MAP()
Looking forward, our deskband will need to get the EditQuote member to deterimine if it has focus and also to make it function. We could just expose the EditQuote member directly by having made it a public member instead of private, but by making it private we can expose a method that will expose our member giving us flexibility later to modify the class if the need should arise. So to expose the EditQuote member, we will add a fuction to our toolbar class to return the reference to the EditQuote member. In the toolbar header file, add the method definition and implementation below in bold to it.
CMFToolbar(); virtual ~CMFToolbar(); inline CEditQuote& GetEditBox() {return m_EditWnd;};
Now we will create our toolbar window. Our toolbar consists of the EditQuote box and a button with an icon and text on it. To house the icon, our toolbar will need an image list handle to send to the toolbar window. So we need to add a few things to our toolbar header file before we go and implement the toolbar’s creation. The first thing we will add is the member variable for our image list. Add the line in bold below to your toolbar header file.
private: CEditQuote m_EditWnd; HIMAGELIST m_hImageList;
Then we will add a message handler to our toolbar’s message map and define the message handlers function definition to our header file and the follow lines of code in bold to your header file.
BEGIN_MSG_MAP(CMFToolbar) CHAIN_MSG_MAP_MEMBER(m_EditWnd) MESSAGE_HANDLER(WM_CREATE, OnCreate) END_MSG_MAP() LRESULT OnCreate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
Before we can implement our toolbar’s creation, we need to create a icon resource that our toolbar button will use next to its text. So go to the resource view and add a new icon to the project resources. You can do this by right clicking on "MotleyFool resources" and selecting "Insert…" from the context menu. In the Insert Resource dialog box, select Icon from the Resource type list and click the New button. This will insert a blank icon resource into your project. Rename the icon’s resource ID by right clicking on the icon resource in the resource view and selecting the properties menu item from the context menu. Change the id to IDI_MOTLEY. Then draw or graciously borrow an icon from The Motley Fool to use on the toolbar. I graciously borrowed the icon from their website and adapted it into the icon.
Now we can implement it our toolbars creation. Open the MFToolbar source file and implement the details of the toolbar creation as described below.
First we need to include the project resource file so we can use the icon ID in our code. Add the line in bold below to our toolbar’s source file as shown.
#include "stdafx.h"#include "resource.h"#include "MFToolbar.h"
Next we need to update our constructor implementation. We need to initialize our handle to the image list by setting it to NULL. Don’t forget the colon.
CMFToolbar::CMFToolbar(): m_hImageList(NULL){}
Next we need to update our destructor, it should destroy the image list and destroy the window if it has not yet been destroyed.
CMFToolbar::~CMFToolbar(){ ImageList_Destroy(m_hImageList); if (IsWindow()) DestroyWindow();}
Before we can implement our toolbar’s creation, we need to add a resource symbol to our project for the toolbar button’s ID. We could just use a #define statement at the top of the source file, but for cleanliness and since we are already including the resource.h file, we will add it to our resource file. Go to the "View" menu and select "Resource Symbols" menu item. Click the "New" button on the Resource Symbols dialog. Then enter a name of "IDM_GETQUOTE" and click OK. Then close the Resource Symbols dialog.
Now we can create our toolbar, we defined the OnCreate method in our header file and need to now implement it. Add the following function and its implementation to the end of the toolbar source file.
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LRESULT CMFToolbar::OnCreate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled){ SendMessage(m_hWnd, TB_SETEXTENDEDSTYLE, 0, (LPARAM)TBSTYLE_EX_MIXEDBUTTONS); SendMessage(m_hWnd, TB_BUTTONSTRUCTSIZE, sizeof(TBBUTTON), 0); SendMessage(m_hWnd, TB_SETMAXTEXTROWS, 1, 0L); TCHAR* pCaption = _T("Get Quote"); int iIndex = ::SendMessage(m_hWnd, TB_ADDSTRING, 0,(LPARAM)pCaption); HICON hMotley = LoadIcon(_Module.GetResourceInstance(), MAKEINTRESOURCE(IDI_MOTLEY)); m_hImageList = ImageList_Create(16,16, ILC_COLOR16, 1, 0); int iImageIndex = ImageList_AddIcon(m_hImageList, hMotley); DestroyIcon(hMotley); ::SendMessage(m_hWnd, TB_SETIMAGELIST, 0, (LPARAM)m_hImageList); TBBUTTON Button; ZeroMemory((void*)&Button, sizeof(TBBUTTON)); Button.idCommand = IDM_GETQUOTE; Button.fsState = TBSTATE_ENABLED; Button.fsStyle = BTNS_BUTTON | BTNS_AUTOSIZE | BTNS_SHOWTEXT; Button.dwData = 0; Button.iString = iIndex; Button.iBitmap = 0; ::SendMessage(m_hWnd, TB_INSERTBUTTON, 0, (LPARAM)&Button); RECT rect = {0,0,0,0}; m_EditWnd.Create(m_hWnd, rect, NULL, WS_CHILD|WS_VISIBLE, WS_EX_CLIENTEDGE); m_EditWnd.SetFont(static_cast<HFONT>(GetStockObject(DEFAULT_GUI_FONT))); return 0;}
If you try to compile at this point, you will see that there are unresolved externals for the image list method calls. We need to add a library to the project. To do this select the "Project|Settings" menu item. On the Project Settings dialog, Select All Configurations from the "Settings For" combo box. Then select the "Link" tab and append to the "Object/Library modules" edit box "comctl32.lib". Then click OK. If you compile the project now, it will compile successfully and the image list unresolved externals will disappear.
We still have a few things we need to do to the Toolbar window. It needs to process Command messages, resopnd to WM_GETQUOTE messages, and resize itself. Let’s conquer the latter first.
To orgainze the tooblar correctly, we should have the toolbar responsd to WM_SIZE messages. To do this, we will add to our tooblar header file a message handler for the WM_SIZE message and add a function definition for OnSize which WM_SIZE messages will be sent to. Open our toolbar header file and add the lines in bold below to it as shown.
BEGIN_MSG_MAP(CMFToolbar) CHAIN_MSG_MAP_MEMBER(m_EditWnd) MESSAGE_HANDLER(WM_CREATE, OnCreate) MESSAGE_HANDLER(WM_SIZE, OnSize) END_MSG_MAP() LRESULT OnCreate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled); LRESULT OnSize(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
Now we need to implement our OnSize function. Open the toolbar source file and add the function implementation below to the end of the file.
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LRESULT CMFToolbar::OnSize(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled){ RECT wndRect, btnRect; GetClientRect(&wndRect); ::SendMessage(m_hWnd, TB_GETITEMRECT, 0, (LPARAM)&btnRect); wndRect.right -= (btnRect.right - btnRect.left); SendMessage(TB_SETINDENT, wndRect.right - wndRect.left); wndRect.right -= 3; m_EditWnd.MoveWindow(&wndRect, FALSE); return 0;}
We still need to respond to user input for the toolbar button and from the edit box when the user presses the enter key. What we want the toolbar to do is tell the web browser host to navigate to the motely fool website and retrieve the stock quotes requested. First we need for the Deskband object to tell our toolbar window what the web browser instance is so that the toolbar window can communicate with it. To do this, we will add a private member variable and a public method in which the deskband can set the web browser instance. Our window will then use the member variable set to tell the web browser where to navigate and what to retrieve.
To do this, open the toolbar header file and add the lines in bold to the file.
CMFToolbar(); virtual ~CMFToolbar(); inline CEditQuote& GetEditBox() {return m_EditWnd;}; void SetBrowser(IWebBrowser2* pBrowser);private: CEditQuote m_EditWnd; HIMAGELIST m_hImageList; IWebBrowser2* m_pBrowser;
Now, open the toolbar source file. We will update the constructor and initialize our member variable to null. Then we will update the toolbar destructor and release the member variable if it hasn’t been. Then we will implement the SetBrowser method.
Initialize the web browser member variable.
CMFToolbar::CMFToolbar(): m_hImageList(NULL), m_pBrowser(NULL){}
Release the web browser object if held.
CMFToolbar::~CMFToolbar(){ ImageList_Destroy(m_hImageList); SetBrowser(NULL); if (IsWindow()) DestroyWindow();}
Implement SetBrowser()
void CMFToolbar::SetBrowser(IWebBrowser2* pBrowser){ if (m_pBrowser) m_pBrowser->Release(); m_pBrowser = pBrowser; if (m_pBrowser) m_pBrowser->AddRef();}
If you try and compile the project, you will notice that IWebBrowser2 is undefine in our header file. This is because we need to update our stdafx.h header file to include system files that define IWebBrowser2. To do this, open stdafx.h and add the following lines in bold to the file, then recompile.
extern CComModule _Module;#include <atlcom.h>#include <atlwin.h>#include <shlguid.h>#include <shlobj.h>
Now we can add message handlers for WM_COMMAND and WM_GETQUOTE to our toolbar class to handle the toolbar button being pressed and the enter key being pressed in the edit box by the user. To do this, we will need to add to our toolbar header file message handlers and function definitions for WM_COMMAND and WM_GETQUOTE. We will also need to add a private method which both will call if they need to to preform the same functionality (better than repeating code that does the same thing). So let’s add the message handlers to the header file.
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BEGIN_MSG_MAP(CMFToolbar) CHAIN_MSG_MAP_MEMBER(m_EditWnd) MESSAGE_HANDLER(WM_CREATE, OnCreate) MESSAGE_HANDLER(WM_SIZE, OnSize) MESSAGE_HANDLER(WM_COMMAND, OnCommand) MESSAGE_HANDLER(WM_GETQUOTE, OnGetQuote) END_MSG_MAP() LRESULT OnCreate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled); LRESULT OnSize(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled); LRESULT OnCommand(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled); LRESULT OnGetQuote(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
Now we can add the function delcaration for our GetQuote privaet method.
private: CEditQuote m_EditWnd; HIMAGELIST m_hImageList; IWebBrowser2* m_pBrowser; void GetQuote();
Now let’s switch to our source file and implement our message handler functions and the GetQuote method. Add the code below to the end of the toolbar source file.
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LRESULT CMFToolbar::OnCommand(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled){ if (!HIWORD(wParam)) { long lSite = LOWORD(wParam); if ( lSite == IDM_GETQUOTE) { GetQuote(); return 0; } } return -1;}LRESULT CMFToolbar::OnGetQuote(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled){ GetQuote(); return 0;}void CMFToolbar::GetQuote(){ if (m_pBrowser) { VARIANT vEmpty; VariantInit(&vEmpty); m_pBrowser->Stop(); _bstr_t bsSite; if (m_EditWnd.GetWindowTextLength()) { BSTR bstrTickers = NULL; m_EditWnd.GetWindowText(&bstrTickers); bsSite = "http: bsSite += bstrTickers; SysFreeString(bstrTickers); } else bsSite = "http: m_pBrowser->Navigate(bsSite, &vEmpty, &vEmpty, &vEmpty, &vEmpty); }}
If you try to compile, you will notice that _bstr_t is undefined. That is because the class is defined in comdef.h. We need to add this to our stdafx.h header file so that we can use it as well as any other class in our project (which we will need to for IInputObject). Open the stdafx.h header file and add the lines in bold to the file as indicated.
#include <shlobj.h>#include <comdef.h>
Our implementation of the toolbar window is complete. Now we can move on to the Reflection window which creates our toolbars and forwards command messages to it.
The Reflection Window Details
For the Reflection Window, it’s only purpose is to create the toolbar window (which it doesn’t need to really do, but by doing so eases message forwarding) and forward messages to it. The reflection window is not visible, it’s just a layer added so that message from the toolbar get to the toolbar. If we didn’t have this window present, toolbar messages would get sent to the parent window (which we do not control) and we would never get them. This is not good since we need to respond to WM_COMMAND messages from the toolbar. Thus the need for the reflection window. So let’s create the toolbar window and the message forwarding for it.
Open the ReflectionWnd.h header file. We will need to include the toolbar header file and add a private member variable to our reflection window to create it and to pass it to the message chain. First things first, add the include statement below so we can use the CMFToolbar class.
#include <commctrl.h>#include "MFToolbar.h"
Next add a private member variable to the end of the reflection window class for the toolbar as shown below.
CReflectionWnd(); virtual ~CReflectionWnd();private: CMFToolbar m_ToolbarWnd;
Next update the reflection window message map to forward messages to the toolbar window as shown below.
BEGIN_MSG_MAP(CReflectionWnd) CHAIN_MSG_MAP_MEMBER(m_ToolbarWnd) END_MSG_MAP()
We will also need a public function for our deskband class to get at our toolbar window. We will do the same as we did with the EditQuote window by providing a function to get at the member variable indirectly. Add the line of code in bold below to the header file as indicated.
CReflectionWnd(); virtual ~CReflectionWnd(); inline CMFToolbar& GetToolBar() { return m_ToolbarWnd;};
Lastly, we need to create the toolbar window and will do so in the WM_CREATE message handler for our reflection window. Add the code below in bold to the reflection window header file. Then we will implement the OnCreate method in the source file.
BEGIN_MSG_MAP(CReflectionWnd) MESSAGE_HANDLER(WM_CREATE, OnCreate) CHAIN_MSG_MAP_MEMBER(m_ToolbarWnd) END_MSG_MAP() LRESULT OnCreate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
Now open the ReflectionWnd.cpp source file and add the implementation of OnCreate to its end.
const DWORD DEFAULT_TOOLBAR_STYLE = WS_CHILD | WS_CLIPSIBLINGS | WS_VISIBLE | WS_TABSTOP | TBSTYLE_TOOLTIPS | TBSTYLE_FLAT | TBSTYLE_TRANSPARENT | TBSTYLE_LIST | TBSTYLE_CUSTOMERASE | TBSTYLE_WRAPABLE | CCS_TOP | CCS_NODIVIDER | CCS_NOPARENTALIGN | CCS_NORESIZE;LRESULT CReflectionWnd::OnCreate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled){ RECT rect; GetClientRect(&rect); m_ToolbarWnd.Create(m_hWnd, rect, NULL, DEFAULT_TOOLBAR_STYLE); return 0;}
You will notice that we defined a constant for the toolbar style. This was done to make the code more readable.
The only thing left to do to the reflection window code is update the destructor to destory the window if it’s still present.
CReflectionWnd::~CReflectionWnd(){ if (IsWindow()) DestroyWindow();}
Finishing Off The Deskband Toolbar
All that’s left is for our deskband to create the toolbar window, have the host use the toolbar window, remove the unused IPersistStream implementation, implement IInputObject (for focus control) and do some code tweaking. So lets wrap this toolbar up. Open the StockBar.h header file. Remove the following lines of code that are in bold since we moved them to our stdafx.h for our other classes to also use.
#include "resource.h" // main symbols#include <shlguid.h>#include <shlobj.h>
Next remove the following line from the class delcaration.
public IPersistStream,
The top of the class declaration should now look like this,
class ATL_NO_VTABLE CStockBar : public CComObjectRootEx<CComSingleThreadModel>, public CComCoClass<CStockBar, &CLSID_StockBar>, public IDeskBand, public IObjectWithSite, public IDispatchImpl<IStockBar, &IID_IStockBar, &LIBID_MOTLEYFOOLLib>{
Next scroll down to the COM Map and remove the following two lines of code,
COM_INTERFACE_ENTRY(IPersist) COM_INTERFACE_ENTRY(IPersistStream)
Your COM Map should now look like this,
BEGIN_COM_MAP(CStockBar) COM_INTERFACE_ENTRY(IStockBar) COM_INTERFACE_ENTRY(IOleWindow) COM_INTERFACE_ENTRY_IID(IID_IDockingWindow, IDockingWindow) COM_INTERFACE_ENTRY(IObjectWithSite) COM_INTERFACE_ENTRY_IID(IID_IDeskBand, IDeskBand) COM_INTERFACE_ENTRY(IDispatch)END_COM_MAP()
Scroll down the header file further and remove the sections of function declarations for IPersist and IPersistStream, which includes the following lines.
public: STDMETHOD(GetClassID)(CLSID *pClassID);public: STDMETHOD(IsDirty)(void); STDMETHOD(Load)(IStream *pStm); STDMETHOD(Save)(IStream *pStm, BOOL fClearDirty); STDMETHOD(GetSizeMax)(ULARGE_INTEGER *pcbSize);
There should now be nothing related to IPersist or IPersistStream between the IDockingWindow and IStockBar function declaration sections.
Now we need to remove the IPersist and IPersistStream function implementations from the StockBar.cpp source file. Find the GetClassID, IsDirty, Load, Save, and GetSizeMax function implementations and remove them from the file. They should be directly above the FocusChange Method we added earlier.
Now we can start adding code to our deskband. Open the stockbar.h header file and add the include for the reflection window class as shown below in bold.
#include "resource.h" // main symbols#include "ReflectionWnd.h"
Next, find the protected section at the end of the file and replace the line
HWND m_hWnd;
with
CReflectionWnd m_ReflectWnd;
If you try to compile, you will find that it will be unsuccessful since we have removed m_hWnd and have not removed all occurances of m_hWnd from the class source file. We will replace all occurances with more appropriate code for our Reflection window and toolbar window. Open the StockBar.cpp source file, Remove the following line from the class constructor
m_hWnd(NULL),
your class constructor should now look as follows with a SetBand call added,
CStockBar::CStockBar(): m_dwBandID(0), m_dwViewMode(0), m_bShow(FALSE), m_bEnterHelpMode(FALSE), m_hWndParent(NULL), m_pSite(NULL){ m_ReflectWnd.GetToolBar().GetEditBox().SetBand(this);}
Next, update the RegisterAndCreateWindow function by replacing the temporary m_hWnd construction with the Reflection Window construction. Your RegisterAndCreateWindow implementation should look as follows:
BOOL CStockBar::RegisterAndCreateWindow(){ RECT rect; ::GetClientRect(m_hWndParent, &rect); m_ReflectWnd.Create(m_hWndParent, rect, NULL, WS_CHILD); return m_ReflectWnd.GetToolBar().IsWindow();}
As we scroll through the code, we should fix some other things. A toolbar has a default height of 22 so we need to update our GetBandInfo method so that all the y measurements are 22 not 20. We also want our Integral sizing to be non sizeable so we need to set the DBIM_INTEGRAL x and y values to 0. While we are at it, we should fix the title of our toolbar so it says "The Motley Fool". You’ll find this constant defined near the top of the source file, update it now.
We will now update the GetWindow call so that the toolbar window handle is returned and not the invalid m_hWnd variable. Update your GetWindow method so it looks as follows,
STDMETHODIMP CStockBar::GetWindow(HWND* phwnd){ HRESULT hr = S_OK; if (NULL == phwnd) { hr = E_INVALIDARG; } else { *phwnd = m_ReflectWnd.GetToolBar().m_hWnd; } return hr;}
Now we need to update teh CloseDW method so that it does not destory our window buy hide it. We do this much like the MFC CToolbar class does, the class destructor will destroy the window. Your CloseDW method should look as follows,
STDMETHODIMP CStockBar::CloseDW(unsigned long dwReserved){ ShowDW(FALSE); return S_OK;}
Working our way through our class implementation, we will update the next method that needs updating. Update the ShowDW class to show or hide the toolbar window which the host is using. Your ShowDW class should look as follows,
STDMETHODIMP CStockBar::ShowDW(BOOL fShow){ m_bShow = fShow; m_ReflectWnd.GetToolBar().ShowWindow(m_bShow ? SW_SHOW : SW_HIDE); return S_OK;}
We are almost done modifying the CStockBar class we need to do one last bit of updating. We need to modify the SetSite implementation to release the browser window that the toolbar may be using if we have a IInputObjectSite object and we need to query the OleCommandTarget’s ServiceProvider for the IWebBrowser2 interface which we will then set to our toolbar. The modified parts of the SetSite method implementation are below in bold.
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STDMETHODIMP CStockBar::SetSite(IUnknown* pUnkSite){ if(m_pSite) { m_ReflectWnd.GetToolBar().SetBrowser(NULL); m_pSite->Release(); m_pSite = NULL; } if(pUnkSite) { IOleWindow *pOleWindow = NULL; m_hWndParent = NULL; if(SUCCEEDED(pUnkSite->QueryInterface(IID_IOleWindow, (LPVOID*)&pOleWindow))) { pOleWindow->GetWindow(&m_hWndParent); pOleWindow->Release(); } if(!::IsWindow(m_hWndParent)) return E_FAIL; if(!RegisterAndCreateWindow()) return E_FAIL; if(FAILED(pUnkSite->QueryInterface(IID_IInputObjectSite, (LPVOID*)&m_pSite))) { return E_FAIL; } IWebBrowser2* s_pFrameWB = NULL; IOleCommandTarget* pCmdTarget = NULL; HRESULT hr = pUnkSite->QueryInterface(IID_IOleCommandTarget, (LPVOID*)&pCmdTarget); if (SUCCEEDED(hr)) { IServiceProvider* pSP; hr = pCmdTarget->QueryInterface(IID_IServiceProvider, (LPVOID*)&pSP); pCmdTarget->Release(); if (SUCCEEDED(hr)) { hr = pSP->QueryService(SID_SWebBrowserApp, IID_IWebBrowser2, (LPVOID*)&s_pFrameWB); pSP->Release(); _ASSERT(s_pFrameWB); m_ReflectWnd.GetToolBar().SetBrowser(s_pFrameWB); s_pFrameWB->Release(); } } } return S_OK;}
If you try to compile and use the toolbar right now, it will function partially. Tabbing and input control will not work correctly since we have yet to implement IInputObject for our deskband. Let’s do that now since it’s the last bit of code we will write for our simple deskband. You may also notice that the Toolbars context menu and View|Toolbars menus still say CStockBar Class. we will fix this problem in the Finishing Touches section below.
IInputObject Implementation
To get tabbing and input control to work correctly for any deskband is quite simple. You need but to implement IInputObject. The host will query our deskband to see if this interface is implemented and if it is will call the methods to see if we require input focus and let us also process messages from the user through the host. To do this, open the stockbar.h header file. To the stockbar class declaration add the line below in bold,
class ATL_NO_VTABLE CStockBar : public CComObjectRootEx<CComSingleThreadModel>, public CComCoClass<CStockBar, &CLSID_StockBar>, public IDeskBand, public IObjectWithSite, public IInputObject, public IDispatchImpl<IStockBar, &IID_IStockBar, &LIBID_MOTLEYFOOLLib>{
Next scroll down to the COM Map and add an entry for IInputObject as shown below in bold,
BEGIN_COM_MAP(CStockBar) COM_INTERFACE_ENTRY(IStockBar) COM_INTERFACE_ENTRY(IInputObject) COM_INTERFACE_ENTRY(IOleWindow) COM_INTERFACE_ENTRY_IID(IID_IDockingWindow, IDockingWindow) COM_INTERFACE_ENTRY(IObjectWithSite) COM_INTERFACE_ENTRY_IID(IID_IDeskBand, IDeskBand) COM_INTERFACE_ENTRY(IDispatch)END_COM_MAP()
Next add the following section of function declarations to your header file, I placed mine before the IStockBar section.
public: STDMETHOD(HasFocusIO)(void); STDMETHOD(TranslateAcceleratorIO)(LPMSG lpMsg); STDMETHOD(UIActivateIO)(BOOL fActivate, LPMSG lpMsg);
All that remains is to implement these three functions. Add the function implementations below to the end of the stockbar.cpp source file.
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STDMETHODIMP CStockBar::HasFocusIO(void){ if (m_ReflectWnd.GetToolBar().m_hWnd == ::GetFocus()) return S_OK; if (m_ReflectWnd.GetToolBar().GetEditBox().m_hWnd == ::GetFocus()) return S_OK; return S_FALSE;}STDMETHODIMP CStockBar::TranslateAcceleratorIO(LPMSG lpMsg){ return m_ReflectWnd.GetToolBar().GetEditBox().TranslateAcceleratorIO(lpMsg);}STDMETHODIMP CStockBar::UIActivateIO(BOOL fActivate, LPMSG lpMsg){ if(fActivate) { m_ReflectWnd.GetToolBar().GetEditBox().SetFocus(); } return S_OK;}
Our toolbar is functionaly done, compile, run it and see. It works as described and is fairly simple. Let’s put some finishing UI touches on it for IE and our users to use.
Finishing Touches
The are only 2 finishing touches to make, One is to fix the context menu text. The other is to add button support to the main IE toolbar. Let’s do them in order.
To fix the context menu text problem, open the StockBar.rgs project file and change all occurances of "StockBar Class" to "The Motley Fool Quotes". Compile it, run it, and see. While you only need to change one of them, it’s nicer if they all match.
Now let’s add button support for our toolbar. Update the stockbar.rgs file contents by appending the text below to it’s contents.
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HKLM{ Software { Microsoft { 'Internet Explorer' { Extensions { ForceRemove {A26ABCF0-1C8F-46e7-A67C-0489DC21B9CC} = s 'The Motley Fool Quotes' { val BandClsid = s '{A6790AA5-C6C7-4BCF-A46D-0FDAC4EA90EB}' val ButtonText = s 'The Motley Fool' val Clsid = s '{E0DD6CAB-2D10-11D2-8F1A-0000F87ABD16}' val 'Default Visible' = s 'Yes' val 'Hot Icon' = s '%MODULE%,425' val Icon = s '%MODULE%,425' val MenuStatusBar = s 'The Motley Fool Stock Quote Toolbar' val MenuText = s 'The Motley Fool' } } } } }}
The replace the 425 with the id from resource.h of IDI_MOTLEY. Also replace the BandClsid value with the GUID of our toolbar, the above values represent the source code for the article. Now compile the toolbar again. Then start IE and right click on the Standard Buttons toolbar, Select "Customize" from the context menu. Scroll down the Available toolbar buttons listbox and find "The Motley Fool" item, See Figure 12. Select it and click the Add button in the middle of the dialog. The item will move to the right as in Figure 13. Click the Close Button. You’ll see the button added as shown in the before figure 14 and after figure 15.
Figure 12. CustomizeToolbar – Available Toolbar Buttons.
Figure 13. Customize Toolbar – Current Toolbar Buttons.
Figure 14. IE Standard Buttons – Before.
Figure 15. IE Standard Buttons – After.
Conclusion
While this tutorial is long hopefully the explaination was clear. From writing this tutorial it is easy to see that the RBDeskband ATL Object Wizard has some room for improvement but provided enough of a base for us to develop our simple example. In the end you can see that the toolbar we created is much like the Address bar. The differences lie in how MS implemented theirs versus how I implemented mine. As always feedback is welcome. Enjoy.
About Erik Thompson
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Erik lives in Redmond, Washington. He works as a Senior Software Engineer specializing in C++, COM, ATL and the middle-tier and now .NET. When he isn’t coding for work, he can be found trying to extend Internet Explorer with yet another Desk band or simplifying his development process with ATL Object Wizards.
He spends his free time snowboarding, mountain biking, reading, dining out at those hidden finds.
Click here to view Erik Thompson’s online profile.
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